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3D Scanning and Photogrammetry

High fidelity scanning for digital twins, XR worlds, and simulation ready assets.
We capture real environments and objects using 3D scanning and photogrammetry, then process them into clean, optimized assets that can be deployed in real time engines.


For teams who need accurate reality capture for XR, training, and visualization, without the time and cost of rebuilding everything by hand.

Top Highlights

The key things you should know before you decide.

Reality capture for objects, rooms, buildings, and large environments

Photogrammetry and scanning workflows for accurate scale and detail

Cleanup, retopology, UVs, and real time optimization for XR delivery

Texture and material processing for realistic PBR results

Digital twin ready outputs for Unreal Engine and Unity pipelines

Capture planning, logistics, and handover for production use

Service Snapshot

3D Scanning and Photogrammetry is the end to end process of capturing real world assets and converting them into usable digital twins. It includes capture planning, scanning or photo acquisition, reconstruction, cleanup, and optimization so assets can run in VR, MR, and AR. The goal is not just a raw scan. The goal is a production ready asset that preserves realism and scale while meeting performance requirements.

Use Cases

  • Digital twin capture of facilities for training, planning, and walkthroughs

  • High detail props and artifacts for museum style experiences and education

  • Location capture for virtual worlds, environments, and XR storytelling

  • Product and equipment capture for simulations and visualization pipelines

Why Choose Mimic XR?

Teams choose Mimic XR when accuracy and deployment both matter. We capture reality with high fidelity, then apply production discipline to make it usable in real time engines. That means your scan is not stuck as a heavy mesh, it becomes an optimized asset library that integrates cleanly, performs on target devices, and stays true to the real world reference.

  • Capture planned for the final platform

    We plan the capture method around where the asset will be used. This includes scale, lighting, surface conditions, and the performance budget of the target device. This avoids rescans and reduces cleanup time.

  • Production cleanup that preserves realism

    Raw scans often include noise, holes, and messy topology. We process scans with careful cleanup, retopology, and material work so the final output looks realistic and behaves correctly in engine.

  • Real time optimization without losing detail

    We reduce complexity through smart mesh optimization, LODs, and texture strategy. The result is a scan that keeps the visual impression while running smoothly on headset and mobile constraints.

  • A repeatable pipeline for ongoing capture

    If you have multiple locations or assets, you need consistency. We deliver organized asset packs, naming standards, and a repeatable workflow so future captures can be added without friction.

Business Outcomes You Can Measure

Our
Deliverables

02

Higher realism and stronger audience trust

Scanned assets bring natural imperfections and real world texture detail. That increases believability in training, storytelling, and product experiences.

01

Faster environment creation and lower build cost

Reality capture replaces weeks of manual modeling. You get a credible environment or object library quickly and at predictable cost.

Capture planning and scanning strategy

We define what needs to be captured, how it will be used, and what the target platform constraints are. This includes shot planning, coverage requirements, and logistics for environment or object capture. You get a clear plan that reduces recapture risk.

Reality capture and reconstruction

We clean the mesh, fix artifacts, and create an optimized version that can run in real time engines. This includes UV work, LODs, collision where needed, and texture processing aligned to your performance budget.

03

Better accuracy for planning and simulation contexts

Correct scale and spatial layout support decision making and training realism. This improves outcomes when accuracy matters.

Cleanup, retopology, and real time optimization

We clean the mesh, fix artifacts, and create an optimized version that can run in real time engines. This includes UV work, LODs, collision where needed, and texture processing aligned to your performance budget.

04

Reusable digital twin libraries for future projects

Once captured and processed, assets can be reused across updates, new worlds, and new modules, reducing future production time.

Export, organization, and engine ready handover

We deliver assets in structured packs ready for Unreal Engine or Unity integration. This includes naming conventions, folder structure, and handover notes so your team can use the scans immediately.

Delivery Process. From Scope to Launch

  • 1. Discovery and capture plan

    We align on goals, target devices, and what success looks like. Then we plan capture coverage, resolution targets, and logistics, ensuring we capture what production actually needs.

  • 2. On site capture or remote capture guidance

    We perform capture on site where possible, or guide your team on capture requirements if remote. The focus is stable, consistent data that reconstructs well.

  • 3. Reconstruction and review

    We process the capture into a first reconstruction for review. This confirms scale, completeness, and the areas that need additional cleanup or recapture.

  • 4. Optimization and engine validation

    We create optimized outputs, test in engine for performance and material behavior, then refine. This ensures the scan runs on target devices without surprises.

  • 5. Final delivery and reuse planning

    We package final assets with clear organization and documentation. If you have ongoing capture needs, we define a repeatable pipeline for future drops.

Industry Use Cases

Industrial and Engineering

Facility capture, equipment twins, inspection visuals, planning walkthroughs

Manufacturing

Line capture, safety training environments, process visualization spaces

Real Estate and Architecture

Property twins, interior capture, stakeholder walkthroughs, renovation planning

Museums and Culture

Artifact capture, exhibit environments, educational replicas

Training and L&D

Realistic training spaces, scenario environments, equipment models

Retail and Commerce

Product capture, showroom twins, space planning visuals

Events and Marketing

Venue capture, branded spaces, immersive installations

Tourism and Culture

Landmark capture, heritage preservation visuals, guided experiences

Ready to build with 3D Scanning and Photogrammetry?

Capture real spaces and objects with high fidelity, then deploy them as optimized digital twins in XR. Book a call and we will plan your capture, processing, and delivery pipeline.

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