3D Modeling and Asset Creation
Real time 3D modeling for XR, games, and immersive experiences.
We produce characters, props, and environments with high visual quality and clean topology, optimized for real time engines and ready for deployment in VR, MR, AR, and interactive applications.
For teams who need production ready 3D assets that look premium, load fast, and perform smoothly on real devices.
Top Highlights
The key things you should know before you decide.
Characters, props, and environments built for Unreal Engine and Unity
Clean topology, UVs, and PBR materials aligned to real time performance
LOD creation, collision setup, and texture optimization for target devices
Stylized or photoreal assets matched to your brand and art direction
Rig ready character prep and animation friendly asset standards
Asset packs, naming conventions, and handover files for production pipelines
Service Snapshot
3D Modeling and Asset Creation is the production of real time ready 3D assets built to a defined visual standard and performance budget. It covers modeling, UVs, texturing, and optimization so assets can ship in XR experiences without technical debt. The goal is not just beautiful models. The goal is assets that behave well in engine, are easy to integrate, and stay consistent across a full project.
Use Cases
XR experiences that need high fidelity props and environments without performance issues
Game production that requires scalable asset packs and consistent art direction
AR and MR apps that need clean lightweight assets that load fast on mobile
Training and simulation builds that need realistic equipment, tools, and spaces
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Why Choose Mimic XR?
Teams come to Mimic XR when they need assets that look premium and still run on headset constraints. Our pipeline combines VFX-grade craft with real-time discipline, so your assets integrate cleanly, render efficiently, and stay consistent across large builds. That reduces rework, reduces performance surprises, and keeps your production moving.
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Real-time optimization built in from day one
We model budgets and design for engine performance, not just portfolio visuals. LODs, texture strategy, and material complexity are planned early so the asset performs without last-minute compromises.
Consistency across entire asset libraries
Projects fall apart when assets feel mismatched. We lock style rules, scale standards, naming conventions, and material language so everything fits together. This is critical for commercial delivery where polish matters.
Assets built for integration and reuse
We deliver clean pivots, collisions, modular pieces, and predictable UVs so assets can be used across scenes and projects. That supports faster iteration and lower long-term asset cost.
Production pipeline compatible handover
We package assets for your workflow with clear folder structure and export standards. This reduces friction between art and development teams and speeds up integration.
Business Outcomes You Can Measure
Our
Deliverables
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Better performance and fewer late optimization emergencies
When assets are built to budget, you avoid last minute quality reductions to hit frame rate. That protects user experience and launch confidence.
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Faster production with fewer asset bottlenecks
A reliable asset pipeline reduces delays and keeps developers unblocked. You can build levels and interactions without waiting for constant fixes.
Asset plan, style guide alignment, and budgets
We define the asset list, scale standards, visual targets, and performance budgets based on your platform requirements. This includes LOD and texture rules, material strategy, and integration needs. You get a clear plan that avoids mismatched quality and last minute rebuilds.
3D modeling, UVs, and real time materials
We deliver LODs, collision, texture optimization, and material simplification aligned to target devices. This ensures assets load quickly and maintain stable frame rate in VR, MR, and AR. Performance is treated as part of the art process, not a separate fix later.
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Higher perceived quality and stronger brand impression
Premium assets increase credibility in XR demos, sales experiences, and public releases. This supports conversion and stakeholder buy-in.
Optimization package for engine performance
We deliver LODs, collision, texture optimization, and material simplification aligned to target devices. This ensures assets load quickly and maintain stable frame rate in VR, MR, and AR. Performance is treated as part of the art process, not a separate fix later.
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A reusable asset base that lowers future costs
Well-structured libraries can be reused across experiences, saving time on future builds and expansions.
Export, organization, and handover readiness
We package assets with clean naming, folder structure, and export formats for Unreal Engine, Unity, or your pipeline. This includes documentation notes so integration is straightforward. The goal is easy handover and easy reuse.
Delivery Process. From Scope to Launch
1. Visual target and budget setup
We align on style, realism level, platform constraints, and performance budgets. Then we confirm the asset list and delivery milestones so production is predictable.
2. Blockout and sample asset approval
We deliver one or two representative assets early to lock quality and workflow. This reduces risk and avoids scaling the wrong style across a full library.
3. Asset production and review cycles
We produce assets in batches with review checkpoints. Each batch is consistent in scale, material quality, and performance targets.
4. Optimization and engine validation
We run assets through engine tests for performance and correctness. This includes collision checks, material behavior, and LOD transitions.
5. Final packaging and delivery
We deliver final exports, organized folders, and handover notes. Your team receives assets ready for integration and production use.
Industry Use Cases
Gaming and Entertainment
Character and environment packs, props, scalable asset libraries
Training and L&D
Realistic equipment models, environment replicas, interactive tool assets
Industrial and Engineering
Machines, components, digital twin assets, inspection visuals
Retail and Commerce
Product assets for AR and MR, showroom visuals, variant libraries
Real Estate and Architecture
Interior assets, fixtures, modular environments, staging packs
Museums and Culture
Artifact replicas, exhibit assets, educational interactive models
Events and Marketing
Campaign assets, brand worlds, interactive installation content
Education and Training
Learning assets, interactive models, visual explanations
