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Motion Capture and Performance

Professional motion capture services for games, XR, and real time characters.
We record authentic body movement and performance, then clean, retarget, and deliver animation data that drops into your Unreal Engine or Unity pipeline without headaches.


For teams who need production ready performance capture that saves animation time and elevates realism fast.

Top Highlights

The key things you should know before you decide.

Full service motion capture production, from planning to final delivery

Performance capture for body movement, acting beats, and interaction scenes

Retargeting to your rigs, including real time engine ready outputs

Cleanup, loop creation, and animation polish for game ready use

Support for multi take sessions and consistent naming and organization

Delivery packages built for Unreal Engine, Unity, and DCC workflows

Service Snapshot

Motion Capture and Performance is the end to end capture of human movement for digital characters. It includes capture planning, session recording, take management, cleanup, and retargeting to your character rigs. The goal is not just raw data. The goal is believable animation that integrates cleanly into your production pipeline and holds up in gameplay, XR, or cinematic scenes.

Use Cases

  • Character movement libraries for games and XR experiences

  • Cinematic sequences and acting beats for narrative content

  • Training scenarios with realistic human motion and interaction

  • Digital humans and avatars that need believable performance fast

Why Choose Mimic XR?

Teams come to Mimic XR when they need mocap that feels human and ships cleanly. They want efficient sessions, clear direction, and animation data that works in engine without weeks of repair. Our approach combines capture discipline with production grade processing, so your animation is easier to integrate, easier to review, and easier to reuse across scenes and projects.

  • Capture planning that prevents expensive reshoots

    We help define what to capture, how many takes, and what reference is needed for consistent results. Blocking, timing, and interaction planning reduce wasted session time and protect quality.

  • Clean data that is ready for production

    Raw mocap is rarely usable out of the box. We process takes with cleanup, smoothing, foot contact fixes, and continuity work so movement feels intentional and stable in engine.

  • Rig retargeting that preserves performance

    We retarget to your character rigs with correct proportions, offsets, and control expectations. The goal is animation that looks right on your character, not just motion that technically transfers.

  • Library thinking for reuse and scale

    We package motion sets with naming, metadata, and consistent conventions. This makes your library easier to search, reuse, and expand as your content grows.

Business Outcomes You Can Measure

Our
Deliverables

02

Higher realism and better character credibility

Natural timing, weight shifts, and human micro movement improve believability. This raises perceived quality in demos, releases, and investor or client presentations.

01

Faster animation production and lower manual workload

Motion capture replaces large blocks of hand keyframing. Your team can focus on polish and storytelling instead of rebuilding base movement.

Capture plan, shot list, and performance direction

We define the motion set, interaction needs, and take structure based on your game mechanics or scene requirements. This includes reference planning and timing targets so the session produces usable results quickly.

Session capture and take management

We process takes to remove noise and artifacts, then create loops, transitions, and stable contacts where needed. The result is movement that feels clean and intentional in real time playback.

03

More consistent results across scenes and characters

Standardized capture and processing reduces variation between animators and teams. You get reliable movement quality across the whole project.

Cleanup, loops, and animation polish

We process takes to remove noise and artifacts, then create loops, transitions, and stable contacts where needed. The result is movement that feels clean and intentional in real time playback.

04

Reusable motion libraries for future content 

Well structured motion sets can be reused across levels, modes, and new experiences. This lowers cost for expansions and content drops.

Retargeting and engine ready delivery

We retarget to your rigs and deliver in formats that fit your pipeline, including Unreal Engine and Unity import ready files. Outputs are organized for easy integration and review.

Delivery Process. From Scope to Launch

  • 1. Movement scope and reference alignment

    We align on character style, mechanics, timing, and the exact actions needed. Then we lock a shot list and capture plan that matches your production goals.

  • 2. Test capture and calibration checks

    We run a short test set to validate performance style, proportions, and retarget expectations. This catches issues early and prevents wasted sessions.

  • 3. Full capture session and variations

    We record the full action list with multiple takes and variations. This gives your team flexibility for gameplay systems, cinematics, and different character types.

  • 4. Processing, cleanup, and retargeting

    We clean the data, fix stability issues, and retarget to your rigs. Review checkpoints ensure the animation matches expectations before final packaging.

  • 5. Delivery, documentation, and reuse setup

    We deliver organized files with naming conventions and notes for integration. If you want a growing library, we define a repeatable structure for future sessions.

Industry Use Cases

Gaming and Entertainment

Character locomotion sets, combat beats, cinematic acting moments

XR and Immersive Experiences

Avatar movement, interaction loops, guided experience performance

Training and L&D

Scenario motion, role play actions, realistic task demonstrations

Film and Branded Content

Performance capture for short films, promos, and narrative scenes

Retail and Commerce

Product presenter movement, virtual showroom hosts, guided demos

Events and Marketing

Live activation characters, interactive mascots, campaign animation

Education and Training

Learning characters, instructional movement, demonstration sequences

Industrial and Engineering

Safety behavior motion, procedure motion references, equipment interaction demos

Ready to build with Motion Capture and Performance?

Capture authentic movement that elevates your characters and ships cleanly in your pipeline. Book a call and we will plan your motion set, session structure, and delivery format.

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