Motion Capture and Performance
Professional motion capture services for games, XR, and real time characters.
We record authentic body movement and performance, then clean, retarget, and deliver animation data that drops into your Unreal Engine or Unity pipeline without headaches.
For teams who need production ready performance capture that saves animation time and elevates realism fast.
Top Highlights
The key things you should know before you decide.
Full service motion capture production, from planning to final delivery
Performance capture for body movement, acting beats, and interaction scenes
Retargeting to your rigs, including real time engine ready outputs
Cleanup, loop creation, and animation polish for game ready use
Support for multi take sessions and consistent naming and organization
Delivery packages built for Unreal Engine, Unity, and DCC workflows
Service Snapshot
Motion Capture and Performance is the end to end capture of human movement for digital characters. It includes capture planning, session recording, take management, cleanup, and retargeting to your character rigs. The goal is not just raw data. The goal is believable animation that integrates cleanly into your production pipeline and holds up in gameplay, XR, or cinematic scenes.
Use Cases
Character movement libraries for games and XR experiences
Cinematic sequences and acting beats for narrative content
Training scenarios with realistic human motion and interaction
Digital humans and avatars that need believable performance fast
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Why Choose Mimic XR?
Teams come to Mimic XR when they need mocap that feels human and ships cleanly. They want efficient sessions, clear direction, and animation data that works in engine without weeks of repair. Our approach combines capture discipline with production grade processing, so your animation is easier to integrate, easier to review, and easier to reuse across scenes and projects.
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Capture planning that prevents expensive reshoots
We help define what to capture, how many takes, and what reference is needed for consistent results. Blocking, timing, and interaction planning reduce wasted session time and protect quality.
Clean data that is ready for production
Raw mocap is rarely usable out of the box. We process takes with cleanup, smoothing, foot contact fixes, and continuity work so movement feels intentional and stable in engine.
Rig retargeting that preserves performance
We retarget to your character rigs with correct proportions, offsets, and control expectations. The goal is animation that looks right on your character, not just motion that technically transfers.
Library thinking for reuse and scale
We package motion sets with naming, metadata, and consistent conventions. This makes your library easier to search, reuse, and expand as your content grows.
Business Outcomes You Can Measure
Our
Deliverables
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Higher realism and better character credibility
Natural timing, weight shifts, and human micro movement improve believability. This raises perceived quality in demos, releases, and investor or client presentations.
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Faster animation production and lower manual workload
Motion capture replaces large blocks of hand keyframing. Your team can focus on polish and storytelling instead of rebuilding base movement.
Capture plan, shot list, and performance direction
We define the motion set, interaction needs, and take structure based on your game mechanics or scene requirements. This includes reference planning and timing targets so the session produces usable results quickly.
Session capture and take management
We process takes to remove noise and artifacts, then create loops, transitions, and stable contacts where needed. The result is movement that feels clean and intentional in real time playback.
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More consistent results across scenes and characters
Standardized capture and processing reduces variation between animators and teams. You get reliable movement quality across the whole project.
Cleanup, loops, and animation polish
We process takes to remove noise and artifacts, then create loops, transitions, and stable contacts where needed. The result is movement that feels clean and intentional in real time playback.
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Reusable motion libraries for future content
Well structured motion sets can be reused across levels, modes, and new experiences. This lowers cost for expansions and content drops.
Retargeting and engine ready delivery
We retarget to your rigs and deliver in formats that fit your pipeline, including Unreal Engine and Unity import ready files. Outputs are organized for easy integration and review.
Delivery Process. From Scope to Launch
1. Movement scope and reference alignment
We align on character style, mechanics, timing, and the exact actions needed. Then we lock a shot list and capture plan that matches your production goals.
2. Test capture and calibration checks
We run a short test set to validate performance style, proportions, and retarget expectations. This catches issues early and prevents wasted sessions.
3. Full capture session and variations
We record the full action list with multiple takes and variations. This gives your team flexibility for gameplay systems, cinematics, and different character types.
4. Processing, cleanup, and retargeting
We clean the data, fix stability issues, and retarget to your rigs. Review checkpoints ensure the animation matches expectations before final packaging.
5. Delivery, documentation, and reuse setup
We deliver organized files with naming conventions and notes for integration. If you want a growing library, we define a repeatable structure for future sessions.
Industry Use Cases
Gaming and Entertainment
Character locomotion sets, combat beats, cinematic acting moments
XR and Immersive Experiences
Avatar movement, interaction loops, guided experience performance
Training and L&D
Scenario motion, role play actions, realistic task demonstrations
Film and Branded Content
Performance capture for short films, promos, and narrative scenes
Retail and Commerce
Product presenter movement, virtual showroom hosts, guided demos
Events and Marketing
Live activation characters, interactive mascots, campaign animation
Education and Training
Learning characters, instructional movement, demonstration sequences
Industrial and Engineering
Safety behavior motion, procedure motion references, equipment interaction demos
