Mimic XR / Berlin

WebXR development

Let people reach an interactive experience through a web link. Mimic XR scopes browser-based 3D and WebXR around the devices your audience actually uses, with a useful experience when immersive features are unavailable.

Request a WebXR prototype

A web link is the starting point

Product demonstrations, exhibition content and campaign experiences can begin on the web without a separate app-store journey. The first screen should explain the benefit, load promptly and let a visitor choose whether to enter an immersive mode. A conventional 3D viewer remains valuable when AR or VR is not supported.

Compatibility is a requirement, not an assumption

WebXR support varies by browser and device, and immersive features require a secure HTTPS context. We define a test matrix and check available capabilities before offering a session. Permission refusals, unsupported modes and interrupted sessions need clear recovery paths. An AR launch should not be presented as universally available.

Assets designed for delivery

Model complexity, texture size and loading strategy determine whether a web experience feels usable. We prepare representative assets, define a transfer budget and test on the intended network and hardware. Existing CAD often needs simplification and material adaptation before it can be served efficiently.

WebXR or a native application?

Browser delivery suits easy access and website integration. A native application may be a better fit where the workflow requires capabilities or distribution controls unavailable in the browser. We compare the required interaction, repeat usage, device support and maintenance before proposing a format. The pilot should test the hardest compatibility requirement first.

Questions before you brief us.

Does WebXR work in every browser?

No. Support depends on the browser, device and requested session mode. We agree supported combinations and provide an alternative for other visitors.

Can the experience be added to our website?

Yes, subject to the hosting, security policy and integration route. Embedded and directly hosted experiences need separate checks for permissions and navigation.

Can you use our existing models?

Models are reviewed for geometry, textures, scale and rights. A web-ready derivative is often required even when the source model is accurate.

What does a WebXR prototype prove?

It tests a representative interaction on the agreed devices, including loading, permission prompts, fallback behaviour and the next step in the customer journey.

Request a WebXR prototype

Tell us the audience, task, target devices and intended launch date. We can use those details to discuss a focused first step.

Request a WebXR prototype

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